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MICHAEL MELIM

Game Producer

Please take a look at the array of work I have done below, find out more about me and get in contact if you think we can work together.

I look forward to hearing from you.

Cosmara

Creator

Cosmara is a traditional Tabletop RPG using the 5th Edition ruleset. Originally using a bespoke set of rules and changed to 5th Edition for accessibility to the game, Cosmara is based on stories written by myself since I was 8 years old. Currently in Alpha release with a full version coming at the end of May 2024 at UK Games Expo, this game has received a lot of positive feedback so far. Coming complete with Miniatures, a Physical Book, an Actual Play Podcast and a Companion App, this suite of products aims to disrupt how people play Tabletop games forever.

Amuzo Games

Game Design Intern & QA Technician

Working on original concepts and existing IP, I have been creating and maintaining Game Design Documents, conceptualising levels and new games for Amuzo Games as well as QA Testing their in development games.

THE LAST ELF

Producer

The Last Elf was a group University Project where I was the Producer. My role consisted of creating the concept, pitching the concept to all students on the Game Design and Game Software Engineering Course, assembling a team, managing that team through the use of Jira and Gantt Charts, holding weekly meetings with Lecturers to update them on progress and identify any issues, creating documentation, closely managed underperforming team members and assisted with both technical and design tasks as and when needed.

LELLY

Creator

Lelly is a serious game which rewards players who undertake activities that help combat the side effects of depression and anxiety. I conceptualised, put together a founding team, and project managed the project to prototype stage before selling my share of the project to my business partners.

SKIRMYTH

Producer & Designer

Another University project I worked on was: Skirmyth, a board game where the players take on the mantle of Ancient Greek Gods along with their Heroes and Warriors. I worked in and managed a group of 4 for this project, I pitched my idea, almost fully formed, near the beginning of the project and it was selected unanimously. I then prototyped it and managed the other members of the team, giving them tasks to complete in order to achieve the end goal. The below pictures are of Skirmyth prototyped in Tabletopia and I am now looking to bring Skirmyth fully into the digital realm by making a video game version.

MARBLES 2.0

Designer / Developer

Marbles 2.0 is my first attempt at developing a game myself. Developed in Unity, it involves 6 different marbles, each with a different ability and trying to hit target marbles with them. I had a wishlist of features that I wanted in the game, and through good organisation and project management whittled them down to what was manageable in the allotted time.

DUALITY

Assistant Designer

Duality was my first Game Jam game. The Global Game Jam 2022 was offered out to all the Games Students at Bournemouth University and I was the only 1st Year that took part. The game played on the theme of Duality in a seen and non seen way, as the players move they become invisible, if they stop moving or start shooting, they become visible. I assisted with the game conceptualisation and was heavily involved in deciding which features we wanted and had time to implement.

Playing Video Games

My aim is to bring joy to players through the projects I am involved in, my unique experience, creativity and mindset sets me apart from other Game Producers - If you don't believe me, let me show you!

GET IN TOUCH

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